Magick

Magick, or Magic, is energy of the supernatural variety. Like all energy within the natural world, it is capable of manipulating the physical system, but like all supernatural things, adheres to its own set of laws outside the usual laws of nature. There are four major schools of magick in the world of VARULV, along with two minor schools and two disciplines:

The Four Major Schools of Magick
The major schools of magick deal with the four elements:
 * Fire Magicks - Examples include the manipulation or creation of fire, alteration of heat radiation, and use of totems that would do the same.


 * Air Magicks - Examples include manipulation of air and air currents, the manipulation or creation of concentrated light, and use of totems that would do the same.
 * Water Magicks - Examples include manipulation or creation of water, alteration of weather conditions, and use of totems that would do the same.
 * Earth Magicks - Examples include manipulation of elements such as soil, rocks and magma, alteration of tectonic movement, and use of totems that would do the same.

The Two Minor Schools of Magick
The minor schools of magick deal with the creation and destruction of energy -- things which cannot be accomplished in the natural world. They require an especially skilled mind to master and are more dangerous to work with than magicks within the major schools. Pure magick derived from the two minor schools is impossible to learn, and each must be combined with magick from a major school:
 * Life Magicks - Magicks that create energy. Examples include non-medical healing and extension of longevity and use of totems that would do the same. Most commonly, life magick is combined with water magick to create healing potions.


 * Death Magicks - Magicks that destroy energy. Examples include killing spells or use of totems that would do the same. Most commonly, death magick is combined with air magick to cast shadow and darkness spells.

The Two Disciplines of Magick

 * Inherited - The magick user is born with an inherent ability to use their magic, and need not speak or possess a totem to use it.
 * Sorcery - The magick user is born with no ability to use magick and must use spoken spells or possess a totem to use it.